HEX
Server: nginx/1.18.0
System: Linux test-ipsremont 5.4.0-214-generic #234-Ubuntu SMP Fri Mar 14 23:50:27 UTC 2025 x86_64
User: ips (1000)
PHP: 8.0.30
Disabled: pcntl_alarm,pcntl_fork,pcntl_waitpid,pcntl_wait,pcntl_wifexited,pcntl_wifstopped,pcntl_wifsignaled,pcntl_wifcontinued,pcntl_wexitstatus,pcntl_wtermsig,pcntl_wstopsig,pcntl_signal,pcntl_signal_get_handler,pcntl_signal_dispatch,pcntl_get_last_error,pcntl_strerror,pcntl_sigprocmask,pcntl_sigwaitinfo,pcntl_sigtimedwait,pcntl_exec,pcntl_getpriority,pcntl_setpriority,pcntl_async_signals,pcntl_unshare,
Upload Files
File: /var/www/quadcode.com/node_modules/playwright-core/lib/utils/time.js
"use strict";

Object.defineProperty(exports, "__esModule", {
  value: true
});
exports.monotonicTime = monotonicTime;
/**
 * Copyright (c) Microsoft Corporation.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

// The `process.hrtime()` returns a time from some arbitrary
// date in the past; on certain systems, this is the time from the system boot.
// The `monotonicTime()` converts this to milliseconds.
//
// For a Linux server with uptime of 36 days, the `monotonicTime()` value
// will be 36 * 86400 * 1000 = 3_110_400_000, which is larger than
// the maximum value that `setTimeout` accepts as an argument: 2_147_483_647.
//
// To make the `monotonicTime()` a reasonable value, we anchor
// it to the time of the first import of this utility.
const initialTime = process.hrtime();
function monotonicTime() {
  const [seconds, nanoseconds] = process.hrtime(initialTime);
  return seconds * 1000 + (nanoseconds / 1000 | 0) / 1000;
}