File: /var/www/quadcode.com/node_modules/@playwright/test/lib/worker/timeoutManager.js
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.TimeoutManager = void 0;
var _utilsBundle = require("playwright-core/lib/utilsBundle");
var _utils = require("playwright-core/lib/utils");
/**
* Copyright Microsoft Corporation. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
class TimeoutManager {
constructor(timeout) {
this._defaultSlot = void 0;
this._runnable = void 0;
this._fixture = void 0;
this._timeoutRunner = void 0;
this._defaultSlot = {
timeout,
elapsed: 0
};
this._runnable = {
type: 'test',
slot: this._defaultSlot
};
this._timeoutRunner = new _utils.TimeoutRunner(timeout);
}
interrupt() {
this._timeoutRunner.interrupt();
}
setCurrentRunnable(runnable) {
this._updateRunnables(runnable, undefined);
}
setCurrentFixture(fixture) {
this._updateRunnables(this._runnable, fixture);
}
defaultSlotTimings() {
const slot = this._currentSlot();
slot.elapsed = this._timeoutRunner.elapsed();
return this._defaultSlot;
}
slow() {
const slot = this._currentSlot();
slot.timeout = slot.timeout * 3;
this._timeoutRunner.updateTimeout(slot.timeout);
}
async runWithTimeout(cb) {
try {
await this._timeoutRunner.run(cb);
} catch (error) {
if (!(error instanceof _utils.TimeoutRunnerError)) throw error;
return this._createTimeoutError();
}
}
setTimeout(timeout) {
const slot = this._currentSlot();
if (!slot.timeout) return; // Zero timeout means some debug mode - do not set a timeout.
slot.timeout = timeout;
this._timeoutRunner.updateTimeout(timeout);
}
currentRunnableType() {
return this._runnable.type;
}
currentSlotDeadline() {
return this._timeoutRunner.deadline();
}
_currentSlot() {
var _this$_fixture;
return ((_this$_fixture = this._fixture) === null || _this$_fixture === void 0 ? void 0 : _this$_fixture.slot) || this._runnable.slot || this._defaultSlot;
}
_updateRunnables(runnable, fixture) {
let slot = this._currentSlot();
slot.elapsed = this._timeoutRunner.elapsed();
this._runnable = runnable;
this._fixture = fixture;
slot = this._currentSlot();
this._timeoutRunner.updateTimeout(slot.timeout, slot.elapsed);
}
_createTimeoutError() {
var _this$_fixture2;
let message = '';
const timeout = this._currentSlot().timeout;
switch (this._runnable.type) {
case 'test':
{
if (this._fixture) {
if (this._fixture.phase === 'setup') {
message = `Test timeout of ${timeout}ms exceeded while setting up "${this._fixture.title}".`;
} else {
message = [`Test finished within timeout of ${timeout}ms, but tearing down "${this._fixture.title}" ran out of time.`, `Please allow more time for the test, since teardown is attributed towards the test timeout budget.`].join('\n');
}
} else {
message = `Test timeout of ${timeout}ms exceeded.`;
}
break;
}
case 'afterEach':
case 'beforeEach':
message = `Test timeout of ${timeout}ms exceeded while running "${this._runnable.type}" hook.`;
break;
case 'beforeAll':
case 'afterAll':
message = `"${this._runnable.type}" hook timeout of ${timeout}ms exceeded.`;
break;
case 'teardown':
{
if (this._fixture) message = `Worker teardown timeout of ${timeout}ms exceeded while ${this._fixture.phase === 'setup' ? 'setting up' : 'tearing down'} "${this._fixture.title}".`;else message = `Worker teardown timeout of ${timeout}ms exceeded.`;
break;
}
case 'skip':
case 'slow':
case 'fixme':
case 'fail':
message = `"${this._runnable.type}" modifier timeout of ${timeout}ms exceeded.`;
break;
}
const fixtureWithSlot = (_this$_fixture2 = this._fixture) !== null && _this$_fixture2 !== void 0 && _this$_fixture2.slot ? this._fixture : undefined;
if (fixtureWithSlot) message = `Fixture "${fixtureWithSlot.title}" timeout of ${timeout}ms exceeded during ${fixtureWithSlot.phase}.`;
message = _utilsBundle.colors.red(message);
const location = (fixtureWithSlot || this._runnable).location;
return {
message,
// Include location for hooks, modifiers and fixtures to distinguish between them.
stack: location ? message + `\n at ${location.file}:${location.line}:${location.column}` : undefined
};
}
}
exports.TimeoutManager = TimeoutManager;