File: /var/www/html/laravel/node_modules/ol/webgl/TileGeometry.d.ts
export default TileGeometry;
export type TileType = import("../VectorRenderTile").default;
/**
* @typedef {import("../VectorRenderTile").default} TileType
*/
/**
* @extends {BaseTileRepresentation<TileType>}
*/
declare class TileGeometry extends BaseTileRepresentation<import("../VectorRenderTile").default> {
/**
* @param {import("./BaseTileRepresentation.js").TileRepresentationOptions<TileType>} options The tile texture options.
* @param {Array<import("../render/webgl/VectorStyleRenderer.js").default>} styleRenderers Array of vector style renderers
*/
constructor(options: import("./BaseTileRepresentation.js").TileRepresentationOptions<TileType>, styleRenderers: Array<import("../render/webgl/VectorStyleRenderer.js").default>);
/**
* @private
*/
private batch_;
/**
* @private
*/
private styleRenderers_;
/**
* @type {Array<import("../render/webgl/VectorStyleRenderer.js").WebGLBuffers>}
*/
buffers: Array<import("../render/webgl/VectorStyleRenderer.js").WebGLBuffers>;
/**
* Each geometry tile also has a mask which consisted of a quad (two triangles); this mask is intended to
* be rendered to an offscreen buffer, and be used to correctly mask tiles according to their zoom level
* during rendering
*/
maskVertices: WebGLArrayBuffer;
/**
* @private
*/
private generateMaskBuffer_;
/**
* Will release a set of Webgl buffers
* @param {import('../render/webgl/VectorStyleRenderer.js').WebGLBuffers|null} buffers Buffers
*/
disposeBuffers(buffers: import("../render/webgl/VectorStyleRenderer.js").WebGLBuffers | null): void;
}
import BaseTileRepresentation from './BaseTileRepresentation.js';
import WebGLArrayBuffer from './Buffer.js';
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