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File: /var/www/elite/node_modules/gsap/EasePack.js
/*!
 * VERSION: 1.16.1
 * DATE: 2018-08-27
 * UPDATES AND DOCS AT: http://greensock.com
 *
 * @license Copyright (c) 2008-2019, GreenSock. All rights reserved.
 * This work is subject to the terms at http://greensock.com/standard-license or for
 * Club GreenSock members, the software agreement that was issued with your membership.
 * 
 * @author: Jack Doyle, jack@greensock.com
 **/
/* eslint-disable */

import { _gsScope, globals, Ease, Linear, Power0, Power1, Power2, Power3, Power4 } from "./TweenLite.js";

_gsScope._gsDefine("easing.Back", ["easing.Ease"], function() {
		
		var w = (_gsScope.GreenSockGlobals || _gsScope),
			gs = w.com.greensock,
			_2PI = Math.PI * 2,
			_HALF_PI = Math.PI / 2,
			_class = gs._class,
			_create = function(n, f) {
				var C = _class("easing." + n, function(){}, true),
					p = C.prototype = new Ease();
				p.constructor = C;
				p.getRatio = f;
				return C;
			},
			_easeReg = Ease.register || function(){}, //put an empty function in place just as a safety measure in case someone loads an OLD version of TweenLite.js where Ease.register doesn't exist.
			_wrap = function(name, EaseOut, EaseIn, EaseInOut, aliases) {
				var C = _class("easing."+name, {
					easeOut:new EaseOut(),
					easeIn:new EaseIn(),
					easeInOut:new EaseInOut()
				}, true);
				_easeReg(C, name);
				return C;
			},
			EasePoint = function(time, value, next) {
				this.t = time;
				this.v = value;
				if (next) {
					this.next = next;
					next.prev = this;
					this.c = next.v - value;
					this.gap = next.t - time;
				}
			},

			//Back
			_createBack = function(n, f) {
				var C = _class("easing." + n, function(overshoot) {
						this._p1 = (overshoot || overshoot === 0) ? overshoot : 1.70158;
						this._p2 = this._p1 * 1.525;
					}, true), 
					p = C.prototype = new Ease();
				p.constructor = C;
				p.getRatio = f;
				p.config = function(overshoot) {
					return new C(overshoot);
				};
				return C;
			},

			Back = _wrap("Back",
				_createBack("BackOut", function(p) {
					return ((p = p - 1) * p * ((this._p1 + 1) * p + this._p1) + 1);
				}),
				_createBack("BackIn", function(p) {
					return p * p * ((this._p1 + 1) * p - this._p1);
				}),
				_createBack("BackInOut", function(p) {
					return ((p *= 2) < 1) ? 0.5 * p * p * ((this._p2 + 1) * p - this._p2) : 0.5 * ((p -= 2) * p * ((this._p2 + 1) * p + this._p2) + 2);
				})
			),


			//SlowMo
			SlowMo = _class("easing.SlowMo", function(linearRatio, power, yoyoMode) {
				power = (power || power === 0) ? power : 0.7;
				if (linearRatio == null) {
					linearRatio = 0.7;
				} else if (linearRatio > 1) {
					linearRatio = 1;
				}
				this._p = (linearRatio !== 1) ? power : 0;
				this._p1 = (1 - linearRatio) / 2;
				this._p2 = linearRatio;
				this._p3 = this._p1 + this._p2;
				this._calcEnd = (yoyoMode === true);
			}, true),
			p = SlowMo.prototype = new Ease(),
			SteppedEase, ExpoScaleEase, RoughEase, _createElastic;
			
		p.constructor = SlowMo;
		p.getRatio = function(p) {
			var r = p + (0.5 - p) * this._p;
			if (p < this._p1) {
				return this._calcEnd ? 1 - ((p = 1 - (p / this._p1)) * p) : r - ((p = 1 - (p / this._p1)) * p * p * p * r);
			} else if (p > this._p3) {
				return this._calcEnd ? (p === 1 ? 0 : 1 - (p = (p - this._p3) / this._p1) * p) : r + ((p - r) * (p = (p - this._p3) / this._p1) * p * p * p); //added p === 1 ? 0 to avoid floating point rounding errors from affecting the final value, like 1 - 0.7 = 0.30000000000000004 instead of 0.3
			}
			return this._calcEnd ? 1 : r;
		};
		SlowMo.ease = new SlowMo(0.7, 0.7);
		
		p.config = SlowMo.config = function(linearRatio, power, yoyoMode) {
			return new SlowMo(linearRatio, power, yoyoMode);
		};


		//SteppedEase
		SteppedEase = _class("easing.SteppedEase", function(steps, immediateStart) {
				steps = steps || 1;
				this._p1 = 1 / steps;
				this._p2 = steps + (immediateStart ? 0 : 1);
				this._p3 = immediateStart ? 1 : 0;
			}, true);
		p = SteppedEase.prototype = new Ease();	
		p.constructor = SteppedEase;
		p.getRatio = function(p) {
			if (p < 0) {
				p = 0;
			} else if (p >= 1) {
				p = 0.999999999;
			}
			return (((this._p2 * p) | 0) + this._p3) * this._p1;
		};
		p.config = SteppedEase.config = function(steps, immediateStart) {
			return new SteppedEase(steps, immediateStart);
		};


		//ExpoScaleEase
		ExpoScaleEase = _class("easing.ExpoScaleEase", function(start, end, ease) {
			this._p1 = Math.log(end / start);
			this._p2 = end - start;
			this._p3 = start;
			this._ease = ease;
		}, true);
		p = ExpoScaleEase.prototype = new Ease();
		p.constructor = ExpoScaleEase;
		p.getRatio = function(p) {
			if (this._ease) {
				p = this._ease.getRatio(p);
			}
			return (this._p3 * Math.exp(this._p1 * p) - this._p3) / this._p2;
		};
		p.config = ExpoScaleEase.config = function(start, end, ease) {
			return new ExpoScaleEase(start, end, ease);
		};


		//RoughEase
		RoughEase = _class("easing.RoughEase", function(vars) {
			vars = vars || {};
			var taper = vars.taper || "none",
				a = [],
				cnt = 0,
				points = (vars.points || 20) | 0,
				i = points,
				randomize = (vars.randomize !== false),
				clamp = (vars.clamp === true),
				template = (vars.template instanceof Ease) ? vars.template : null,
				strength = (typeof(vars.strength) === "number") ? vars.strength * 0.4 : 0.4,
				x, y, bump, invX, obj, pnt;
			while (--i > -1) {
				x = randomize ? Math.random() : (1 / points) * i;
				y = template ? template.getRatio(x) : x;
				if (taper === "none") {
					bump = strength;
				} else if (taper === "out") {
					invX = 1 - x;
					bump = invX * invX * strength;
				} else if (taper === "in") {
					bump = x * x * strength;
				} else if (x < 0.5) {  //"both" (start)
					invX = x * 2;
					bump = invX * invX * 0.5 * strength;
				} else {				//"both" (end)
					invX = (1 - x) * 2;
					bump = invX * invX * 0.5 * strength;
				}
				if (randomize) {
					y += (Math.random() * bump) - (bump * 0.5);
				} else if (i % 2) {
					y += bump * 0.5;
				} else {
					y -= bump * 0.5;
				}
				if (clamp) {
					if (y > 1) {
						y = 1;
					} else if (y < 0) {
						y = 0;
					}
				}
				a[cnt++] = {x:x, y:y};
			}
			a.sort(function(a, b) {
				return a.x - b.x;
			});

			pnt = new EasePoint(1, 1, null);
			i = points;
			while (--i > -1) {
				obj = a[i];
				pnt = new EasePoint(obj.x, obj.y, pnt);
			}

			this._prev = new EasePoint(0, 0, (pnt.t !== 0) ? pnt : pnt.next);
		}, true);
		p = RoughEase.prototype = new Ease();
		p.constructor = RoughEase;
		p.getRatio = function(p) {
			var pnt = this._prev;
			if (p > pnt.t) {
				while (pnt.next && p >= pnt.t) {
					pnt = pnt.next;
				}
				pnt = pnt.prev;
			} else {
				while (pnt.prev && p <= pnt.t) {
					pnt = pnt.prev;
				}
			}
			this._prev = pnt;
			return (pnt.v + ((p - pnt.t) / pnt.gap) * pnt.c);
		};
		p.config = function(vars) {
			return new RoughEase(vars);
		};
		RoughEase.ease = new RoughEase();


		//Bounce
		_wrap("Bounce",
			_create("BounceOut", function(p) {
				if (p < 1 / 2.75) {
					return 7.5625 * p * p;
				} else if (p < 2 / 2.75) {
					return 7.5625 * (p -= 1.5 / 2.75) * p + 0.75;
				} else if (p < 2.5 / 2.75) {
					return 7.5625 * (p -= 2.25 / 2.75) * p + 0.9375;
				}
				return 7.5625 * (p -= 2.625 / 2.75) * p + 0.984375;
			}),
			_create("BounceIn", function(p) {
				if ((p = 1 - p) < 1 / 2.75) {
					return 1 - (7.5625 * p * p);
				} else if (p < 2 / 2.75) {
					return 1 - (7.5625 * (p -= 1.5 / 2.75) * p + 0.75);
				} else if (p < 2.5 / 2.75) {
					return 1 - (7.5625 * (p -= 2.25 / 2.75) * p + 0.9375);
				}
				return 1 - (7.5625 * (p -= 2.625 / 2.75) * p + 0.984375);
			}),
			_create("BounceInOut", function(p) {
				var invert = (p < 0.5);
				if (invert) {
					p = 1 - (p * 2);
				} else {
					p = (p * 2) - 1;
				}
				if (p < 1 / 2.75) {
					p = 7.5625 * p * p;
				} else if (p < 2 / 2.75) {
					p = 7.5625 * (p -= 1.5 / 2.75) * p + 0.75;
				} else if (p < 2.5 / 2.75) {
					p = 7.5625 * (p -= 2.25 / 2.75) * p + 0.9375;
				} else {
					p = 7.5625 * (p -= 2.625 / 2.75) * p + 0.984375;
				}
				return invert ? (1 - p) * 0.5 : p * 0.5 + 0.5;
			})
		);


		//CIRC
		_wrap("Circ",
			_create("CircOut", function(p) {
				return Math.sqrt(1 - (p = p - 1) * p);
			}),
			_create("CircIn", function(p) {
				return -(Math.sqrt(1 - (p * p)) - 1);
			}),
			_create("CircInOut", function(p) {
				return ((p*=2) < 1) ? -0.5 * (Math.sqrt(1 - p * p) - 1) : 0.5 * (Math.sqrt(1 - (p -= 2) * p) + 1);
			})
		);


		//Elastic
		_createElastic = function(n, f, def) {
			var C = _class("easing." + n, function(amplitude, period) {
					this._p1 = (amplitude >= 1) ? amplitude : 1; //note: if amplitude is < 1, we simply adjust the period for a more natural feel. Otherwise the math doesn't work right and the curve starts at 1.
					this._p2 = (period || def) / (amplitude < 1 ? amplitude : 1);
					this._p3 = this._p2 / _2PI * (Math.asin(1 / this._p1) || 0);
					this._p2 = _2PI / this._p2; //precalculate to optimize
				}, true),
				p = C.prototype = new Ease();
			p.constructor = C;
			p.getRatio = f;
			p.config = function(amplitude, period) {
				return new C(amplitude, period);
			};
			return C;
		};
		_wrap("Elastic",
			_createElastic("ElasticOut", function(p) {
				return this._p1 * Math.pow(2, -10 * p) * Math.sin( (p - this._p3) * this._p2 ) + 1;
			}, 0.3),
			_createElastic("ElasticIn", function(p) {
				return -(this._p1 * Math.pow(2, 10 * (p -= 1)) * Math.sin( (p - this._p3) * this._p2 ));
			}, 0.3),
			_createElastic("ElasticInOut", function(p) {
				return ((p *= 2) < 1) ? -0.5 * (this._p1 * Math.pow(2, 10 * (p -= 1)) * Math.sin( (p - this._p3) * this._p2)) : this._p1 * Math.pow(2, -10 *(p -= 1)) * Math.sin( (p - this._p3) * this._p2 ) * 0.5 + 1;
			}, 0.45)
		);


		//Expo
		_wrap("Expo",
			_create("ExpoOut", function(p) {
				return 1 - Math.pow(2, -10 * p);
			}),
			_create("ExpoIn", function(p) {
				return Math.pow(2, 10 * (p - 1)) - 0.001;
			}),
			_create("ExpoInOut", function(p) {
				return ((p *= 2) < 1) ? 0.5 * Math.pow(2, 10 * (p - 1)) : 0.5 * (2 - Math.pow(2, -10 * (p - 1)));
			})
		);


		//Sine
		_wrap("Sine",
			_create("SineOut", function(p) {
				return Math.sin(p * _HALF_PI);
			}),
			_create("SineIn", function(p) {
				return -Math.cos(p * _HALF_PI) + 1;
			}),
			_create("SineInOut", function(p) {
				return -0.5 * (Math.cos(Math.PI * p) - 1);
			})
		);

		_class("easing.EaseLookup", {
				find:function(s) {
					return Ease.map[s];
				}
			}, true);

		//register the non-standard eases
		_easeReg(w.SlowMo, "SlowMo", "ease,");
		_easeReg(RoughEase, "RoughEase", "ease,");
		_easeReg(SteppedEase, "SteppedEase", "ease,");
		
		return Back;
		
	}, true);

export var Back = globals.Back;
export var Elastic = globals.Elastic;
export var Bounce = globals.Bounce;
export var RoughEase = globals.RoughEase;
export var SlowMo = globals.SlowMo;
export var SteppedEase = globals.SteppedEase;
export var Circ = globals.Circ;
export var Expo = globals.Expo;
export var Sine = globals.Sine;
export var ExpoScaleEase = globals.ExpoScaleEase;
export { Linear, Power0, Power1, Power2, Power3, Power4 };